body {
    -webkit-font-smoothing: antialiased;
    -moz-osx-font-smoothing: grayscale;

    background-color: #0a0a0a;
    text-align: center;
}

noscript {
    color: white;
}


#App {
    opacity: 0%;
    color: white;
    transition: opacity 0.5s ease-in;
}

#LoadingScreen {
    color: white;
    font-size: 24px;
    font-family: monospace;

    position: fixed;
    display: flex;
    justify-content: center;
    align-items: center;
    z-index: 9999;

    opacity: 0%;
    /* transition: opacity 0.5s ease-out; */
}

/* If i want to use a sprite to control the speed of the 'gif' this is the way to do it */
:root {
    --var-loading-bar-frame-duration: 500ms;
    --var-loading-bar-frames: 3;
    --var-loading-bar-height: 110px;
    --var-loading-bar-width: 1158px;

    --var-loading-bar-single-frame-width: calc(var(--var-loading-bar-width) / var(--var-loading-bar-frames));
}

#LoadingScreen {
    /* background: url("../loading-bar-2-sprite.png") 0 0 no-repeat; */
    background: url("../loaaaad-sprite.png") 0 0 no-repeat;

    height: var(--var-loading-bar-height);
    width: var(--var-loading-bar-single-frame-width);

    top: calc(50% - (var(--var-loading-bar-height) / 2));
    left: calc(50% - var(--var-loading-bar-single-frame-width) / 2);

    animation:
        slide-img
        calc(var(--var-loading-bar-frame-duration) * var(--var-loading-bar-frames))
        steps(calc(var(--var-loading-bar-frames) - 1))
        forwards;
    animation-play-state: paused;
}

@keyframes slide-img {
    0%, 30% {
        background-position-x: 0%;
    }
    100% {
        background-position-x: 100%;
    }
}
